There are other combat boosters which are not manufactured by players, and which do not have side effects.Īgency boosters are rewarded by various events related to The Agency. These all have base duration of 30 minutes. There are 8 different abilities that combat boosters can affect, divided into four different grades. 'Alchemist' line of neural implants can enhance the duration of boosters, or reduce the probability or potency of side effects.
When the booster is used, each of these effects has a chance of occurring. Combat boosters last 30 minutes, increased by 20% (6 minutes) for each level of Biology the user has trained.Įach type of booster has four potential side effects associated with it. Pilots must wait out the drug for its duration. It is not possible to override an booster once it has been consumed. Booster slots represent your character's capacity to absorb particular types of drug, rather than the spaces in your character's brain represented by implant slots.
These slots are distinct from those used for neural implants. Pilots cannot use another booster if it occupies the same slot as a currently active booster. This can be done in space or at a station.Įach booster type has a different "slot" that it uses, viewable in the character sheet. To use a booster, right click on it and select "Consume". Mytoserocin gasses are used to make Synth boosters and are found in high and low security space, and cytoserocin gasses, found in low and null security space, are used to create the more powerful Standard, Improved, and Strong boosters.Ī separate group of skill training boosters called "cerebral accelerators" are obtained through in-game events, and generally have an expiration date after which they will not function. The weaker boosters, called Synths, have no chance of side effects, but have dramatically reduced effects.Ĭombat-related boosters are manufactured from gasses which are harvested from anomalies in known space. The more powerful combat-related boosters have a chance of having negative side effects which may impact a user's ability to fight. When consumed, the user gets a temporary boost to a specific combat related attribute or skill training attribute. Medical boosters, often simply called boosters, are performance-enhancing drugs in EVE.